


OVERVIEW
Designing for connection beyond the screen.
A collaborative design project with Meta that explores future interaction concepts for the Ray-Ban Meta glasses, leveraging AI and wearable technology to support authentic communication and social connection.
AI Wearable Design
UX/UI Design
Research
Duration
10+ weeks
Roles
Interaction design lead, UX & UI designer, interaction designer, on-ground presenter at Meta HQ
Skills
User research & usability testing, ideation and demonstration, high-fidelity prototyping
NDA PROtected
While I'd love to share more, all the details of the work can't be publicly showcased. If you're curious about my role, process, or outcomes, feel free to reach out directly!
The ask
Redefine how young people connect in real time by enhancing the social and interactive capabilities of the Ray-Ban Meta glasses.
Where we started…

Gen Z insights
After collecting and analyzing 5000+ datapoints, we found that Gen Z's connections have evolved from past generations.

Like those before them, Gen Z still heavily relies on real face-to-face interactions.

As digital natives, Gen Z uses devices to stay connected and express themselves.

75% of Gen Z uses AI, personifying it as a friend, mentor, and a social companion.
Ideation
Backed my inspiration and insights, we generated a slew of ideas focused on Gen Z's must-haves: modular, expressive, personal.
We affinitized and narrowed to
80 ideas
🗒️
🗒️
🗒️
🗒️
We refined to our final
13 concepts
✨
✨
✨
✨
Finding the solution
Using our decision-making framework focused on feasibility, relevance to Gen Z, and connection to Meta's vision, we landed on our solution.

The solution (a sneak peak 👀)
Acknowledgements
Collaborating which such a driven team of students alongside the experts at Meta on this new technology was a one-of-a-kind experience. It was an absolute honor to lead the Interactive Design team and to be invited to present at Meta HQ. It was an amazing experience that undoubtedly made a profound impact on my journey as a designer.









